Personal Data:
Name: Philipp Stenger
Email: main@philippstenger.com
Education:
2015 – 2019, University Hochschule Darmstadt, Germany ⇒ BA Animation and Game
2006 – 2014, Secondary School Friedrich-Dessauer-Gymnasium, Germany ⇒ University entry diploma
Work Experience:
05.2025 – now, Lead Game Designer at Claymore Games Studio, Germany
07.2023 – 04.2025, Lead Designer at Studio Fizbin, Germany
08.2019 – 07.2023, Game Designer at Firesprite, England
08.2021 – 03.2023, Game Design Lecturer at Darmstadt University, Germany
04.2019 – 07.2019, Founder of The Work Club, Germany
04.2017 – 10.2017, Game Design Internship at upjers, Germany
10.2014 – 03.2015, Internship at Computerdoctors, Ireland
Languages:
German native, English full professional proficiency
Programming Languages:
C#, Visual Scripting (Unreal-Blueprints), Java, HLSL (I’m a little rusty on the programming side, but happy to get back into it if needed)
Production Models:
Agile, Scrum, Kanban
General Dev Tools:
Unreal Engine, Unity Engine, Godot Engine, Jira, Confluence, Testify, and a lot of the other common development tools. I am always happy to pick up something new
Hobbies and Interests:
PC/Board Games, TCGs, Travelling, Festivals and Camping, I spent a few years in different countries as an au pair or working some mini-jobs, which was a good time.
Projects:
Reignbreaker – Design Lead – Studio Fizbin
Horizon Call of the Mountain – Game Design – Firesprite
Sea of Thieves: A Pirate’s Life – Game Design – Firesprite
Blast the Past – Game Design/Code – Student project
CounterBall – Code/System Design – Student project
Mute the Flute! – Game Design – Student project
My Free Zoo – Game Design – upjers
My Little Farmies – Game Design – upjers
Horsefarm – Quality Assurance – upjers
Uptasia – Level Design – upjers
Lunch – Game Design/Code – Student project
Swaperino – Solo project – Student project
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