In a medieval world, a group of musical rats fight against the oppression through the Pied Piper’s music and risk being forced to dance to his tune in a turn-based strategy game.
Game design document: GDD_MuteTheFlute
My Responsibilities:
In this project, I took the position of Game Designer. This made my job to be the person that iterates on how the game is supposed to function and what possibilities the players should have. The exact documentation of this is in the GDD_MuteTheFlute file. I also programmed a selection of the available abilities and created the UI and shader functionalities, to ensure that the project met its deadlines. This was done in Unity C# and HLSL. I established a collaboration with a group of “Sound and Music Production” students, to make sure that the game has access to good audio material.
Development team:
Philipp Stenger – Game Designer
János Weyhknecht – 3D Artist
Marvin Spahn – 3D Artist
Lars Pfeiffer – Programmer
Fabio Lanthaler – Sound
Daniel Erben – Sound/Music
Software:
Unity 3D
Photon networking framework
01.02.2018