Lunch is a puzzle platformer that allows the player to eat his enemies to obtain their abilities. The number of abilities the player can hold simultaneously is limited, to create engaging puzzles.
My Responsibilities:
In my position as the team lead was my task to ensure that the project has a cohesive vision. It was my responsibility to create an overall plan for the level design, iterate on what objectives that player should have, and define the ability system and enemy functionalities. I also created the structure for a 2D platformer, movement abilities like for example climbing on walls and simple AI systems for the enemies. All of this is written in Unity C#.
Development team:
Philipp Stenger – Programmer/Game Designer
Marvin Spahn – 3D Artist
Marlena Themann – 2D Artist
Nico Schreiner – Sound/Music
Special thanks to Martin Leissler
for helping with the development of the AI state machines
Software:
Unity 3D
12.07.2016