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Philipp Stenger
Game/System Designer
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About Me
Projects
Horizon Call of the Mountain
Sea of Thieves: A Pirate’s Life
Blast the Past
Monster Bus
Blind Dirting
My Little Farmies
Research
Game Economies
Game Design Fundamentals
Game Accessibility
Utilizing “natural mappings” in a VR environment
Creating “counterplay” in a turn-based environment
Level based dialogue systems
Lessons Learned
Résumé
Imprint
Projects
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