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Philipp Stenger
Game/System Designer
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About Me
Projects
Horizon Call of the Mountain
Sea of Thieves: A Pirate’s Life
Reignbreaker
Game Design for Game Developers
Blast the Past
Blind Dirting
Research
Geared Dice Designs
Game Design Fundamentals
Game Accessibility
Game Economies
Creating “counterplay” in a turn-based environment
Lessons Learned
Résumé
Imprint
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