The idea here is to showcase audio events visually to allow people with limited hearing to still obtain all the information given by the game.
Feature Description
This feature should be activatable from a menu.
The player will be informed about different types of sounds, the direction they come from and how loud they are. To do this each category of audio cues should get its own icon, the direction should be visualized by their location around the screen centre and the volume should be visualized by the scale of the indicator.
An alternate version would be to place the visual indicators directly at the audio cue origin.
Additional Reading
https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/