A feature that helps players find their way through a level. There are many ways to accomplish this and the best solution is usually in relation to the project. Common methods are:
- Mini maps with location markers
- In-world icons that get rendered on top of everything at the destination location
- On-screen arrows that point the player in the correct direction
- Lines that are visually drawn using the navmesh to show the path to the objective directly
Here is a short example that uses a few of these in a game.
A number of markers that can be seen through any walls showcase relevant objectives. These markers will disappear should the player accomplish the related objective.
If there are multiple smaller things to accomplish within an area, there should be only one marker to show this location. After reaching the general location the marker will split into all of the different task markers.