This is a toggleable menu option designed to help users in stealth encounters. Some of the proposed features could just be part of the base stealth mechanics of the product.
The purpose of this feature is to allow any user to feel like a stealthy ninja regardless of skill level.
Feature Description
This feature will simply make a few adjustments to the stealth sections to make them easier to navigate. Examples of this could be:
- The duration for the player to be discovered is increased
- Increase the duration in which cameras/enemies are idle
- If this makes sense the player could be completely invisible within a specific state like being crouched
- Each element that can discover the player has a vision cone
Additional Reading
http://gameaccessibilityguidelines.com/include-an-option-to-adjust-the-game-speed
https://www.playstation.com/en-us/games/the-last-of-us-part-ii/accessibility/